Bestiary

Every creature that hunts you on Blight Light - health, weapon, speed, what hurts it, its abilities and phases, where you meet it and how to beat it.

Checked against the live server 6 Oct 2026

Field guide

Stat cards for every creature. Filter by type.

Blight enemy Ashen

Husk

Pistol shooter that opens wounds

HP500

Weapon
M92 Pistol
Damage
65%
Speed
4.4

Damage taken

  • All sources 100%

Abilities

  • Bleed: adds 15 bleeding to everyone within 15 m every 25 s

Tip: Its pistol is the weak part. The bleed every 25 seconds is the danger, so carry bandages.

Tip: Worth 150 XP and 60 coins to whoever lands the killing blow.

Hourly Blights (the one you meet most)

Blight enemy Ashen

Spitter

Archer that poisons you and throws fire

HP200

Weapon
Hunting Bow
Damage
95%
Speed
3.9

Damage taken

  • All sources 100%

Abilities

  • Radiation: adds 15 radiation to everyone within 15 m every 25 s
  • Throws a Molotov every 12 s at anyone 5 to 30 m away

Tip: Only 200 health: kill it first, before the Molotovs start.

Tip: Worth 150 XP and 20 coins to whoever lands the killing blow.

Hourly Blights. The Heretic calls four at 75% health lost; the World Breaker calls four at 20% lost

Blight enemy Ashen

Hulk

Armoured bruiser that hates melee

HP1,440

Weapon
Hatchet
Damage
110%
Speed
3.8

Damage taken

  • Melee 300%
  • Arrows 90%
  • Bullets, Explosives, Fire 80%

Abilities

  • Lifesteal: heals back 5% of the damage it takes

Phases

  1. At 20% health lostHeals 10% of its health over 6 s
  2. At 40% health lostHeals 10% of its health over 6 s

Tip: Melee hurts it three times as much as normal. Bullets, explosives and fire only do 80%.

Tip: Slow on its feet (3.8): you can walk away from it.

Tip: Worth 250 XP and 100 coins to whoever lands the killing blow.

Hourly Blights. The Brood Mother calls two in her last phase; the World Breaker calls four at 20% lost

Blight enemy Crimson

Wretch

Club fighter that shocks and blinds you

HP750

Weapon
Bone Club
Damage
80%
Speed
4.6

Damage taken

  • All sources 100%

Abilities

  • Shock: 20 electric damage to everyone within 15 m every 25 s
  • Throws a flashbang every 12 s at anyone 5 to 30 m away, 6 in a life

Tip: Look away from its flashbangs. It throws up to six in a life.

Tip: Worth 200 XP and 50 coins to whoever lands the killing blow.

Hourly Blights

Blight enemy Crimson

Butcher

Heavy machete brute

HP1,250

Weapon
Machete
Damage
150%
Speed
3.2

Damage taken

  • All sources 80%

Tip: Its machete hits half again as hard as yours, but it is the slowest thing in a Blight (3.2). Keep moving and shoot.

Tip: Worth 450 XP and 150 coins to whoever lands the killing blow.

Hourly Blights. The World Breaker calls four at 40% health lost

Blight enemy Crimson

Marksman

Sniper with an L96

HP450

Weapon
L96 Rifle
Damage
30%
Speed
3.8

Damage taken

  • All sources 100%

Abilities

  • Spikes: floor spikes for 20 s under everyone within 15 m, plus 5 stab damage, every 15 s

Tip: Its rifle only does 30% damage, but it shoots from far away. Close the distance or use cover.

Tip: Worth 150 XP and 50 coins to whoever lands the killing blow.

Hourly Blights. The World Breaker calls two at 40% health lost

Blight enemy Hollow

Watcher

Thompson gunner that bleeds you when you hit it

HP300

Weapon
Thompson
Damage
85%
Speed
4.2

Damage taken

  • All sources 100%

Abilities

  • Mend: heals 60 health every 15 s while anyone is within 15 m
  • Lifesteal: heals back 10% of the damage it takes
  • Every hit you land on it makes you bleed (10)

Tip: Every hit you land on it makes you bleed, and it heals off the damage. Burst it down fast, then bandage.

Tip: Worth 150 XP and 30 coins to whoever lands the killing blow.

Hourly Blights. The World Breaker calls three at 60% health lost

Blight enemy Hollow

Hollowed

Revolver gunman that calls beasts

HP400

Weapon
Python Revolver
Damage
60%
Speed
3.9

Damage taken

  • All sources 50%

Phases

  1. At 20% health lostCalls a wolf
  2. At 40% health lostCalls a boar
  3. At 60% health lostCalls a bear

Tip: It shrugs off half of all damage. Take it on with your best weapon.

Tip: Watch your back as it weakens: a wolf, then a boar, then a bear join the fight.

Tip: Worth 500 XP and 100 coins to whoever lands the killing blow.

Hourly Blights

Blight enemy Sour

Bloater

Swollen brute that bursts when it dies

HP1,100

Weapon
Mace
Damage
70%
Speed
3.1

Damage taken

  • All sources 80%

Abilities

  • Radiation: adds 15 radiation to everyone within 15 m every 15 s
  • Throws a smoke grenade every 12 s at anyone 5 to 40 m away
  • 25% chance per melee hit to give you the Z13 virus
  • Death blast: explodes for up to 100 damage when it dies

Phases

  1. At 20% health lostThrows a smoke grenade

Tip: When it dies it explodes for up to 100 damage. Kill it from range, never up close.

Tip: One melee hit in four can give you the Z13 virus. See [Health](/wiki/health).

Tip: Worth 500 XP and 70 coins to whoever lands the killing blow.

Hourly Blights. The World Breaker calls two at 60% health lost

Blight enemy

Frozen Undead

Fast knife fighter that freezes you

HP350

Weapon
Combat Knife
Damage
50%
Speed
6

Damage taken

  • All sources 100%

Abilities

  • Freeze: drops the body temperature of everyone within 15 m to freezing, every 10 s
  • Shroud: hides in smoke for 6 s every 25 s. It cannot hit you while hidden
  • Enrage: below 75% health it attacks 1.5x and moves 1.5x as fast

Tip: It is faster than your sprint, so you cannot outrun it. Stand and fight.

Tip: Below three quarters of its health it gets angry: it attacks and moves half again as fast.

Tip: Worth 200 XP and 50 coins to whoever lands the killing blow.

Hourly Blights

Blight enemy

Pyromaniac

Flame thrower that keeps throwing fire

HP750

Weapon
Flame Thrower
Damage
70%
Speed
4.5

Damage taken

  • Melee, Explosives, Arrows 90%
  • Fire 70%
  • Everything else 100%

Abilities

  • Fireball: a patch of fire (12 s) under everyone within 15 m plus 15 fire damage, every 20 s
  • Throws a beancan grenade every 12 s at anyone 5 to 30 m away

Phases

  1. At 20% health lostThrows 2 Molotovs
  2. At 40% health lostThrows 2 Molotovs
  3. At 60% health lostThrows 2 Molotovs

Tip: Bullets do full damage; fire only does 70%. Shoot it.

Tip: It throws two Molotovs each time it loses another fifth of its health, up to three times.

Hourly Blights

Blight enemy

Plague Bearer

Chainsaw carrier that burns and starves you

HP1,000

Weapon
Chainsaw
Damage
45%
Speed
4.5

Damage taken

  • Fire 130%
  • Bullets 80%
  • Everything else 100%

Abilities

  • Fireball: a patch of fire (12 s) under everyone within 15 m plus 5 fire damage, every 15 s
  • Drain: takes 10 calories and 25 water from everyone within 15 m every 15 s
  • Radiation: adds 15 radiation to everyone within 15 m every 15 s

Phases

  1. At 50% health lost (can repeat)Starts arcing electricity every 10 s (no damage)
  2. At 80% health lostHeals 15% of its health over 6 s

Tip: Eat and drink before you fight it: it drains food and water as well as burning and irradiating you.

Tip: Fire is its weakness (130%).

Tip: Worth 450 XP and 150 coins to whoever lands the killing blow.

Hourly Blights

Blight enemy

Undead Titan

Hatchet giant that calls the Blighted

HP750

Weapon
Hatchet
Damage
135%
Speed
4.5

Damage taken

  • All sources 90%

Abilities

  • Calls 2 Blighted every 15 s while anyone is within 15 m
  • Lifesteal: heals back 5% of the damage it takes

Tip: It calls two Blighted every 15 seconds while you are within 15 m. Fight it from further out.

Hourly Blights

Blight enemy

Reaper

Crossbow zombie that knocks you down

HP800

Weapon
Crossbow
Damage
90%
Speed
4.5

Damage taken

  • Arrows 150%
  • Everything else 100%

Abilities

  • Knockdown: downs everyone within 15 m every 25 s
  • Shroud: hides in smoke for 6 s every 25 s. It cannot hit you while hidden
  • Throws a smoke grenade every 8 s at anyone 5 to 30 m away

Phases

  1. At 50% health lostHeals 20% of its health over 5 s

Tip: Every 25 seconds it knocks down everyone within 15 m. Stay spread out so someone can pick you up.

Tip: Arrows hurt it the most (150%).

Hourly Blights. The Corrupted Juggernaut calls three every 30 seconds

Blight enemy

Blighted

Basic Blight soldier in a hazmat suit

HP120

Weapon
Machete
Damage
100%
Speed
4.6

Damage taken

  • All sources 100%

Tip: About one in five is Frenzied: it runs at 6.8, faster than your sprint.

Tip: One that nobody kills wanders off after 15 minutes.

Called in by the World Breaker, the Undead Titan and the Brood Mother

Hunter

Stalker

Hunter that finds players farming alone

HP2,500

Weapon
Pitchfork
Damage
110%
Speed
4.5

Damage taken

  • All sources 70%

Abilities

  • Shroud: hides in smoke for 6 s every 10 s. It cannot hit you while hidden
  • Spikes: floor spikes for 20 s under everyone within 15 m, plus 20 stab damage, every 10 s
  • Mend: heals 15 health every 15 s while anyone is within 15 m
  • Lifesteal: heals back 10% of the damage it takes
  • Throws an F1 grenade every 10 s at anyone 5 to 35 m away

Phases

  1. At 20% health lost (can repeat)Throws a smoke grenade; heals 20% of its health over 8 s
  2. At 40% health lost (can repeat)Throws a flashbang; heals 20% of its health over 8 s
  3. At 60% health lost (can repeat)Throws an F1 grenade; heals 20% of its health over 8 s

Tip: It trails you for a minute before it strikes. If you hear the warning, stop farming and turn round.

Tip: It takes only 70% from everything and heals in every phase. Bring a group or a lot of ammo.

Comes for a player who has been gathering alone and unhurt for about 8 minutes. See [The Blight](/wiki/blights#hunters-the-stalker-and-the-mimic)

Hunter

Mimic

Looks like a player, wearing your own clothes

HP1,000

Weapon
Machete
Damage
100%
Speed
4.5

Damage taken

  • All sources 100%

Abilities

  • Disguise: wears the clothes and skins of the player it comes for

Tip: It walks straight at you without a word, dressed exactly like you. Shoot first.

Monuments, for a player who has been quiet there for about 8 minutes

Mini boss

Robert the Builder

Mini boss who builds walls around himself

HP5,000

Weapon
Mace
Damage
80%
Speed
4.5

Damage taken

  • Explosives 150%
  • Bullets, Melee, Fire, Arrows 70%

Abilities

  • Shock: 20 electric damage to everyone within 15 m every 20 s
  • Builds a wooden wall 3 m away every 6 s (up to 7 at once, each lasts 3 to 5 s)

Tip: Explosives do 150%; everything else only 70%. Bring rockets or satchels.

Tip: His wooden walls only last a few seconds. Wait them out or blow through them.

Turns up on his own when the server has been building and gathering. Announced 5 minutes ahead, with a map marker

Mini boss

Rider of the Apocalypse

Mini boss on horseback

HP2,500

Weapon
Double Barrel Shotgun
Damage
65%
Speed
4.5

Damage taken

  • All sources 100%

Abilities

  • Freeze: drops the body temperature of everyone within 15 m to freezing, every 5 s
  • Spikes: floor spikes for 20 s under everyone within 15 m, plus 5 stab damage, every 15 s
  • Shock: 5 electric damage to everyone within 15 m every 20 s
  • Rides a horse and roams

Tip: He freezes you every 5 seconds while you are close. Wear warm clothes, or fight from beyond 15 m.

Turns up on his own when the server has been fighting NPCs. Announced 5 minutes ahead, with a map marker

Arena boss

World Breaker

The biggest thing on the island

HP50,000

Weapon
LR-300 Assault Rifle
Damage
10%
Speed
4.5

Damage taken

  • All sources 100%

Abilities

  • Mend: heals 500 health every 6 s while anyone is within 15 m
  • Bleed: adds 15 bleeding to everyone within 15 m every 15 s
  • Drain: takes 40 calories and 25 water from everyone within 15 m every 15 s
  • Fireball: a patch of fire (12 s) under everyone within 15 m plus 10 fire damage, every 20 s
  • Calls 2 Blighted every 15 s while anyone is within 15 m
  • Lifesteal: heals back 5% of the damage it takes
  • Throws an F1 grenade every 10 s at anyone 5 to 30 m away
  • Calls in a scientist Chinook every 60 s, a patrol helicopter every 3 min and a Bradley every 90 s while anyone is within 60 m

Phases

  1. At 20% health lostCalls 4 Hulks; calls 4 Spitters; heals 10% of its health over 7 s
  2. At 40% health lostCalls 4 Butchers; calls 2 Marksmen; heals 10% of its health over 8 s
  3. At 60% health lostCalls 3 Watchers; calls 2 Bloaters

Tip: 50,000 health. It calls in a scientist Chinook every minute, a Bradley every 90 seconds and a patrol helicopter every 3 minutes while anyone is within 60 m.

Tip: Its rifle only does 10% damage. The danger is everything it calls.

Tip: Drops its own loot table. See [Gear Luck](/wiki/gear-luck).

The arena (`/buyboss`)

Arena boss

The Heretic

Archer that heals while you are close

HP15,000

Weapon
Hunting Bow
Damage
90%
Speed
4.5

Damage taken

  • Bullets 110%
  • Melee, Explosives, Fire, Arrows 90%

Abilities

  • Radiation: adds 10 radiation to everyone within 10 m every 10 s
  • Bleed: adds 5 bleeding to everyone within 10 m every 5 s
  • Mend: heals 500 health every 5 s while anyone is within 10 m
  • 25% chance per ranged hit to give you a concussion

Phases

  1. At 25% health lost (can repeat)Starts dropping fire under you every 10 s; throws a smoke grenade
  2. At 50% health lost (can repeat)Throws an F1 grenade; heals 20% of its health over 8 s; throws 2 smoke grenades
  3. At 75% health lostCalls 4 Spitters; heals 20% of its health over 5 s; calls 2 wolves

Tip: Its abilities only reach 10 m, and it heals 500 health every 5 seconds while anyone is that close. Fight it from further out.

Tip: Bullets do 110%. Bring a rifle, not a bow.

Tip: Worth 5,000 XP and 2,000 coins to whoever lands the killing blow.

The arena (`/buyboss`)

Arena boss

Warden

Bat swinger that vanishes

HP12,520

Weapon
Baseball Bat
Damage
100%
Speed
4.5

Damage taken

  • Fire 130%
  • Bullets, Melee, Explosives, Arrows 90%

Abilities

  • Spikes: floor spikes for 20 s under everyone within 15 m, plus 25 stab damage, every 15 s
  • Mend: heals 250 health every 15 s while anyone is within 15 m
  • Bleed: adds 5 bleeding to everyone within 15 m every 10 s
  • Shock: 20 electric damage to everyone within 15 m every 25 s
  • 25% chance per melee hit to give you a concussion

Phases

  1. At 50% health lost (can repeat)Starts hiding in smoke every 10 s
  2. At 70% health lost (can repeat)Throws a flashbang
  3. At 80% health lostHeals 20% of its health over 5 s

Tip: From half health it keeps vanishing into smoke. Back off until it reappears.

Tip: Fire does 130%. Incendiary ammo and Molotovs hurt it the most.

Tip: Worth 4,000 XP and 1,500 coins to whoever lands the killing blow.

The arena (`/buyboss`)

Arena boss

Corrupted Juggernaut

Machete brute that calls the dead

HP12,580

Weapon
Machete
Damage
60%
Speed
4.5

Damage taken

  • Explosives 130%
  • Bullets, Melee, Fire, Arrows 70%

Abilities

  • Mend: heals 500 health every 10 s while anyone is within 15 m
  • Calls three Reapers every 30 s while anyone is within 15 m
  • Lifesteal: heals back 5% of the damage it takes
  • Throws a Molotov every 2 s at anyone 5 to 50 m away
  • 25% chance per hit to give you the Z13 virus

Phases

  1. At 50% health lost (can repeat)Heals 15% of its health over 5 s
  2. At 75% health lost (can repeat)Throws a satchel charge

Tip: It throws a Molotov every 2 seconds at anyone 5 to 50 m away, and calls three Reapers every 30 seconds.

Tip: Explosives do 130%; everything else only 70%.

Tip: One hit in four can give you the Z13 virus. Read [Health](/wiki/health) first.

Tip: Worth 4,000 XP and 1,500 coins to whoever lands the killing blow.

The arena (`/buyboss`)

Arena boss

Brood Mother

Swordswoman who floods the fight with animals

HP9,000

Weapon
Longsword
Damage
100%
Speed
4.5

Damage taken

  • Melee 130%
  • Explosives, Fire, Arrows 90%
  • Bullets 70%

Abilities

  • Calls a polar bear every 20 s while anyone is within 15 m
  • Calls one Blighted every 15 s while anyone is within 15 m
  • Death blast: explodes for up to 10 damage when it dies

Phases

  1. At 20% health lostCalls 2 wolves; heals 20% of its health over 5 s
  2. At 40% health lostCalls 2 boars; heals 20% of its health over 5 s
  3. At 60% health lostCalls 4 chickens; calls 2 Hulks; heals 20% of its health over 5 s

Tip: Melee does 130%; bullets only 70%.

Tip: When she dies she explodes for up to 10 damage. Step back.

Tip: Worth 3,500 XP and 1,250 coins to whoever lands the killing blow.

The arena (`/buyboss`)

Night zombie

Harvester

Pitchfork zombie

HP250

Weapon
Pitchfork
Damage
—
Speed
3.5

Damage taken

  • All sources 100%

Tip: The plain zombie: full pitchfork damage, nothing else.

Tip: Health by tier: Weak 250, Zombie 500.

Tip: Each kill pays by tier: Weak 600 XP, 20 to 40 coins; Zombie 900 XP, 50 to 70 coins.

Night waves, from about 19:48 to 07:18 game time. See [Night Zombies](/wiki/night-zombies)

Night zombie

Massacre

Chainsaw zombie

HP250

Weapon
Chainsaw
Damage
—
Speed
3.5

Damage taken

  • All sources 100%

Tip: The chainsaw does 30 to 60% damage, but it never stops coming.

Tip: Health by tier: Weak 250, Zombie 500, Empowered 1,000.

Tip: Each kill pays by tier: Weak 600 XP, 20 to 40 coins; Zombie 900 XP, 50 to 70 coins; Empowered 1,200 XP, 60 to 90 coins.

Night waves, from about 19:48 to 07:18 game time. See [Night Zombies](/wiki/night-zombies)

Night zombie

Pyro

Zombie that throws Molotovs

HP500

Weapon
Machete + 3 Molotovs
Damage
—
Speed
3.5

Damage taken

  • All sources 100%

Tip: It throws a Molotov every 12 seconds from 5 to 18 m away, then closes in with its machete.

Tip: Health by tier: Zombie 500, Empowered 1,000, Master 1,500.

Tip: Each kill pays by tier: Zombie 900 XP, 50 to 70 coins; Empowered 1,200 XP, 60 to 90 coins; Master 1,500 XP, 100 to 150 coins.

Night waves, from about 19:48 to 07:18 game time. See [Night Zombies](/wiki/night-zombies)

Night zombie

Crusher

Slow mace zombie that hits twice as hard

HP1,200

Weapon
Mace
Damage
—
Speed
3.5

Damage taken

  • All sources 60%

Tip: Hits twice as hard and takes only 60% damage, but walks at half speed. Back off and shoot.

Tip: Health by tier: Empowered 1,200, Master 1,800.

Tip: Each kill pays by tier: Empowered 1,200 XP, 60 to 90 coins; Master 1,500 XP, 100 to 150 coins.

Night waves, from about 19:48 to 07:18 game time. See [Night Zombies](/wiki/night-zombies)

Night zombie

Boomer

Zombie that explodes

HP400

Weapon
Explosive
Damage
—
Speed
3.5

Damage taken

  • All sources 150%

Tip: When it gets within 3 m it beeps three times and blows up 1.5 seconds later. Kill it before it reaches you.

Tip: It takes 150% damage, so it goes down fast.

Tip: Health by tier: Master 400.

Tip: Each kill pays by tier: Master 1,500 XP, 100 to 150 coins.

Night waves, from about 19:48 to 07:18 game time. See [Night Zombies](/wiki/night-zombies)

Everything on this page wants you dead. The stat cards above are the quick version: health, weapon, speed, what hurts it, every ability and phase, and where you meet it. The sections below explain how the fights work and what to bring.

New here? Read How abilities reach you first. It will save you more deaths than anything else on this page.

Survival basics#

  • Carry bandages. Many creatures make you bleed, and one (the Watcher) makes you bleed every time you hit it.
  • Carry something for radiation. Several creatures pump radiation into you on a timer.
  • Eat and drink before a fight. The Plague Bearer and the World Breaker drain your food and water.
  • Keep your distance from casters. Abilities only reach 15 m (10 m for The Heretic). Step back and most of a creature's kit stops.
  • Bring the right damage. A creature that takes 150% from explosives dies far faster to a rocket than to a rifle.
  • Watch for the warning. A big hit plays a turret's lock-on chirp and rings the spot with sparks first. Step out of the ring.

How to read a stat card#

Term What it means
HP Its health. Every creature has the same health at any time of the week
Weapon What it fights with
Damage How hard its weapon hits, as a share of that weapon's normal damage. "40%" means its hatchet hits for 40% of what a hatchet normally does
Speed How fast it runs. Your sprint is about 5.5. Anything at 5.5 or more keeps up with you; anything slower can be outrun
Damage taken How much of your damage lands. 100% is normal. Below 100% it shrugs some off, above 100% it is weak to that type
Abilities What it does on a timer, while you are close
Phases What it does once it has lost a set share of its health

Damage taken is split into five types: bullets, melee (slash, blunt and stab), explosives, fire and arrows.

Note: Blunt damage counts as both melee and explosive. A club or a mace against a creature with different melee and explosive numbers gets both applied.

How abilities reach you#

  • An ability hits every player within 15 m of the creature (10 m for The Heretic) that it can see. Walls and terrain block it.
  • Mends, calls for help and most other abilities only happen while someone is inside that range. Fight a caster from further out and most of its kit shuts down.
  • Big hits warn you first. You hear a turret's lock-on chirp, and the spot under you is ringed with sparks. A beat later it lands, but only on players still inside the ring. Fire and spikes land on the marked spot whether you are there or not.
  • Thrown grenades and Molotovs have their own range, written on each card.
  • Lifesteal works at any range: the creature heals back a share of the damage it takes.
  • Phases trigger at a share of health lost. "(can repeat)" means it fires again if the creature heals back above that line. A heal inside a repeating phase happens only once per life.
  • Abilities never reach you in a safe zone.

Afflictions and effects#

Effect What it does to you
Bleed Adds bleeding. You lose health until it stops or you bandage
Radiation Adds radiation poisoning
Shock Instant electric damage
Fireball A patch of fire at your feet for 12 seconds. Most also deal instant fire damage
Spikes Floor spikes appear under you for 20 seconds, plus instant stab damage
Freeze Drops your body temperature to freezing in an instant
Drain Takes calories and water
Knockdown Downs you on the spot. A teammate can pick you up
Shroud The creature hides in smoke for a few seconds. It cannot hit you while hidden, and it signals before its first swing out of the cloud
Mend The creature heals a flat amount of health
Concussion Blurs your vision in bursts
Z13 virus A lasting infection that hurts you every 18 to 20 seconds until it is cured. A Blight Serum cures it. If you die with it, you rise as a zombie 10 seconds later. See Health
Death blast It explodes when it dies. Damage is highest right next to it and falls to nothing at the edge

Kill rewards and mastery#

  • Kill rewards (the XP and coins on a card) go to the player who lands the killing blow. You also get your normal skill XP for the kill.
  • Mastery: every kill of a creature type counts toward your mastery of it, and it carries over between wipes. Each tier adds 4% to your damage against that creature and takes 3% off the damage it does to you, up to tier 4 at 1,200 kills. Type /codex to see yours. More on The Blight.

At a glance#

Creature Kind HP Speed Hit it with Kill reward
Husk Blight enemy (Ashen) 500 4.4 Anything 150 XP, 60 coins
Spitter Blight enemy (Ashen) 200 3.9 Anything 150 XP, 20 coins
Hulk Blight enemy (Ashen) 1,440 3.8 Melee (300%) 250 XP, 100 coins
Wretch Blight enemy (Crimson) 750 4.6 Anything 200 XP, 50 coins
Butcher Blight enemy (Crimson) 1,250 3.2 Anything (takes only 80%) 450 XP, 150 coins
Marksman Blight enemy (Crimson) 450 3.8 Anything 150 XP, 50 coins
Watcher Blight enemy (Hollow) 300 4.2 Anything 150 XP, 30 coins
Hollowed Blight enemy (Hollow) 400 3.9 Anything (takes only 50%) 500 XP, 100 coins
Bloater Blight enemy (Sour) 1,100 3.1 Range (takes only 80%) 500 XP, 70 coins
Frozen Undead Blight enemy 350 6.0 Anything 200 XP, 50 coins
Pyromaniac Blight enemy 750 4.5 Bullets (100%) None
Plague Bearer Blight enemy 1,000 4.5 Fire (130%) 450 XP, 150 coins
Undead Titan Blight enemy 750 4.5 Anything (takes only 90%) None
Reaper Blight enemy 800 4.5 Arrows (150%) None
Blighted Called in 120 4.6 (Frenzied 6.8) Anything None
Stalker Hunter 2,500 4.5 Anything (takes only 70%) None
Mimic Hunter 1,000 4.5 Anything None
Robert the Builder Mini boss 5,000 4.5 Explosives (150%) Loot
Rider of the Apocalypse Mini boss 2,500 4.5 Anything Loot
World Breaker Arena boss 50,000 4.5 Anything Loot
The Heretic Arena boss 15,000 4.5 Bullets (110%) 5,000 XP, 2,000 coins
Warden Arena boss 12,520 4.5 Fire (130%) 4,000 XP, 1,500 coins
Corrupted Juggernaut Arena boss 12,580 4.5 Explosives (130%) 4,000 XP, 1,500 coins
Brood Mother Arena boss 9,000 4.5 Melee (130%) 3,500 XP, 1,250 coins

Night zombies have their own cards (filter Night zombies) and their own page: Night Zombies.

Blight enemies#

These are what break out of the hourly Blights: they arrive with the dome and keep coming in waves of three every 25 seconds while the Blight runs. Kill them inside a live Blight and they can drop Blight Fragments: a 35% chance of one from anything, 60% from one with 400 or more health, and two every time from one with 1,000 or more.

Ashen: Husk, Spitter, Hulk#

  • Husk is the one you meet most. Its pistol is weak; the bleed it puts on everyone near it every 25 seconds is not. Bandage between waves.
  • Spitter has only 200 health but irradiates you and throws Molotovs from up to 30 m. Kill it first.
  • Hulk is armoured against almost everything, but melee hurts it three times as much as normal. It is slow, it heals twice as it weakens, and it heals back a little of every hit. Take it with a blade or a spear, or simply walk away from it.

Crimson: Wretch, Butcher, Marksman#

  • Wretch shocks everyone near it every 25 seconds and throws flashbangs, up to six in a life. Turn away from the bang.
  • Butcher hits half again as hard as your machete would and shrugs off a fifth of all damage, but it is the slowest thing in a Blight. Keep moving and shoot it.
  • Marksman carries an L96 that only does 30% damage, from far away, and drops spikes under you when you get close. Close in behind cover.

Hollow: Watcher, Hollowed#

  • Watcher makes you bleed every time you hit it, heals 60 health every 15 seconds and heals back a tenth of its damage. Burst it down, then bandage.
  • Hollowed shrugs off half of all damage. As it weakens it calls a wolf, then a boar, then a bear. Clear the animals or they will take you while you focus it.

Sour: Bloater#

  • Bloater irradiates everyone near it, fills the air with smoke, and one melee hit in four can give you the Z13 virus. When it dies it explodes for up to 100 damage. Never finish it up close.

The rest#

  • Frozen Undead is fast (6, faster than your sprint), freezes you every 10 seconds and hides in smoke. Below three quarters of its health it attacks and moves half again as fast. You cannot run, so stand and fight.
  • Pyromaniac carries a flame thrower, drops fire under you every 20 seconds, throws beancans, and throws two Molotovs each time it loses another fifth of its health. Fire only does 70% to it; bullets do full damage.
  • Plague Bearer burns, irradiates and starves you, all every 15 seconds. Fire is its weakness (130%).
  • Undead Titan calls two Blighted every 15 seconds while anyone is within 15 m. Fight it from further out.
  • Reaper knocks down everyone within 15 m every 25 seconds and hides in smoke. Spread out so a teammate can pick you up. Arrows hurt it the most.

The Blighted#

The basic Blight soldier: a hazmat suit, a machete and 120 health. You only meet them when something calls them: the Undead Titan, the Brood Mother and the World Breaker all do. About one in five is Frenzied: it runs at 6.8, faster than your sprint. One that nobody kills wanders off after 15 minutes.

Hunters#

Stalker#

The Stalker comes for a player who has been gathering alone, unhurt, for about 8 minutes. You see Something out here has your scent., and it trails you about 35 m away for a minute before it strikes. It has 2,500 health and takes only 70% from everything. It hides in smoke every 10 seconds, drops spikes under you, throws F1 grenades and heals in every phase. If it is not killed it gives up after 8 minutes, and it cannot come for you again for 30.

Tip: When you see the warning, stop gathering and get your weapon out. It is coming either way.

Mimic#

The Mimic waits at monuments for a player who has been quiet there for about 8 minutes, then walks up looking like a player: it wears your own clothes and skins. It has 1,000 health and a machete, and no other tricks. It gives up after 6 minutes and cannot come for you again for 25.

Neither hunter comes while a patrol helicopter or a Bradley is within 180 m of you, and no more than three hunt at once on the server.

Mini bosses#

Robert the Builder and the Rider of the Apocalypse turn up on their own when the server has been busy. Each is announced in chat with a map marker 5 minutes before it arrives. How their meters fill is on The Blight. What they drop, and how luck changes it, is on Gear Luck.

Robert the Builder#

5,000 health and a mace. He shocks everyone within 15 m every 20 seconds and keeps throwing up wooden walls 3 m from himself, one every 6 seconds, up to seven at once. Each wall only lasts a few seconds. Explosives do 150% to him and everything else only 70%, so bring rockets, satchels or grenades.

Rider of the Apocalypse#

2,500 health, a double-barrel shotgun, and a horse he rides around the area. Get within 15 m and he freezes you every 5 seconds, shocks you and drops spikes under you. Wear warm clothes, or fight him from beyond 15 m.

Arena bosses#

Five bosses wait in the arena, bought with fragments at /buyboss. Prices, team rules and what happens in the ring are on Bosses & the Arena.

World Breaker#

The biggest thing on the island: 50,000 health. Its rifle only does 10% damage; the danger is everything it calls. While anyone is within 60 m it brings in a scientist Chinook every minute, a Bradley every 90 seconds and a patrol helicopter every 3 minutes. Close up it also bleeds, burns and starves you, heals 500 health every 6 seconds and calls two Blighted every 15 seconds. As it weakens it calls whole squads: four Hulks and four Spitters, then four Butchers and two Marksmen, then three Watchers and two Bloaters.

Tip: Kill the calls, not just the boss. A Bradley and a helicopter will win the fight for it if you ignore them.

The Heretic#

15,000 health and a hunting bow. Its abilities reach only 10 m, but while anyone is that close it heals 500 health every 5 seconds, irradiates and bleeds you. One arrow hit in four concusses you. From a quarter lost it drops fire under you; at half it throws an F1 and smoke and heals a fifth; at three quarters it calls four Spitters and two wolves. Stay further than 10 m away and bring bullets (110%), not arrows.

Warden#

12,520 health and a baseball bat. Up close it drops spikes, bleeds and shocks you, heals 250 health every 15 seconds, and one swing in four concusses you. From half health it keeps hiding in smoke: back off until it reappears. Fire does 130%: incendiary ammo and Molotovs.

Corrupted Juggernaut#

12,580 health and a machete. It throws a Molotov every 2 seconds at anyone 5 to 50 m away, calls three Reapers every 30 seconds while you are close, heals 500 health every 10 seconds, and one hit in four can give you the Z13 virus. At three quarters lost it throws a satchel. Explosives do 130%; everything else only 70%.

Brood Mother#

9,000 health and a longsword. While anyone is within 15 m she calls a polar bear every 20 seconds and a Blighted every 15. As she weakens she calls wolves, then boars, then chickens and two Hulks, healing a fifth each time. Melee does 130%, bullets only 70%. When she dies she explodes for up to 10 damage, so step back.

Night zombies#

Zombies come at night, in waves, for players at skill level 15 and above. Your gear decides how strong they are. Their classes (Harvester, Massacre, Pyro, Crusher and Boomer) are on the cards above, and the whole system is on Night Zombies.

Other things that will try to kill you#

  • Z13 zombies. A player who dies with the Z13 virus rises as a zombie 10 seconds later, where they fell, carrying what was in their main inventory. Kill it to get the items back. Night zombies can pass the virus on too (6% per melee hit). See Health.
  • Scientists guard monuments and arrive on Chinooks, and NPC raiders attack bases. See World Events and RaidMe.
  • Animals roam the island, and Blight creatures call more.

Related pages: The Blight · Blight Events · Bosses & the Arena · Night Zombies · Health · Gear Luck