A legendary weapon is a normal Rust weapon with a special skin and a built-in power. One rains MLRS rockets where you aim. One teleports you to where your bullet lands. One hits the patrol helicopter for thousands of times normal damage.
You spot one by the green Legendary Item tag under its name. Hover the tag to read what its power does.
At a glance#
| Legendary weapons | 24 |
| Tiers | S (strongest), A, B, C and D |
| Who can use them | Everyone. No role, level or permission needed |
| Damage boosts work on | NPCs, zombies, animals and the helicopter. Never on players |
| Your chances | /luck shows every source and your own chance. Luck raises them. See Gear Luck |
| Can you trade them? | Yes. See Economy |
How legendary weapons work#
- Hold it to use it. The power only works while the weapon is in your hands.
- The power lives in the skin. The weapon is recognised by its special skin, not by its name. Older loot can carry an older name; the power is the same.
- Some powers use ammo from your inventory. Rocket powers take HV rockets, rockets or MLRS rockets from your inventory, on top of the gun's own ammo.
Warning: Do not reskin a legendary. The skin box and the spray can will happily change its skin, and the power goes with the old skin. You get a plain weapon back.
The roster#
| Name | Tier | Base weapon | Power |
|---|---|---|---|
| Bow of Light | S | Hunting Bow | Each shot calls a barrage of 20 MLRS rockets down on the spot you aim at, up to 315 m away. Uses MLRS rockets from your inventory |
| Glutinous Circle | S | Waterpipe Shotgun | Fires a ring of 45 HV rockets. Each shot uses 50 HV rockets from your inventory |
| Infectious Bite | S | Double Barrel Shotgun | Every shot also launches a rocket from your inventory. The magazine refills itself, so you never reload |
| Melting Steel | S | Python Revolver | Every shot also launches an HV rocket from your inventory. No recoil |
| Pestilence | A | AK-47 | +1,000% damage to NPCs and zombies. 170-round magazine. Never loses condition |
| Pristine Moonstone | A | Revolver | Hits on the patrol helicopter deal 3,130 times normal damage |
| Sapphire Destroyer | A | Eoka Pistol | One use. The shot hits an NPC or zombie for 150% of its full health. The Eoka is destroyed a moment after you fire |
| Blink Shot | A | Bolt Action Rifle | Teleports you to where your bullet lands, up to 285 m away. Never into water, a monument or a base you are not authorised on |
| Swift Feet | A | Custom SMG | One extra jump in mid-air (about 3 m). No fall damage while you hold it |
| Ultimate Nerf | A | M39 Rifle | Never needs reloading |
| Explosive Rage | A | HMLMG | 5 times normal damage to NPCs while it is loaded with explosive rifle ammo |
| Averice | A | Salvaged Axe | 5 times the wood from every swing |
| Greed | A | Salvaged Icepick | 5 times the ore from every swing |
| Wrathful Smite | B | M249 | +900% damage to the patrol helicopter, and 10.8 times normal damage to NPCs |
| Ruby Piercer | B | L96 Rifle | Headshots on NPCs and zombies deal 10 times damage. Body shots do nothing to NPCs. 10-round magazine |
| Gravedigger | B | Jackhammer | One hit strips a whole corpse into your inventory and clears it away. Zombie corpses also give 2 scrap |
| Emerald Barkskin | B | Crossbow | One shot fells the tree you aim at, within 15 m, and every tree within 20 m of it |
| Mech Titan | B | Thompson | One shot destroys deployed traps: turrets, shotgun traps and the like |
| Quick Think | B | MP5 | While you hold it, every gather and every NPC, zombie or animal kill pays bonus skill XP |
| Guardian's Mercy | C | Semi-Automatic Pistol | Shoot an ore node within 8 m to mine it (5 shots empty it). Shoot a hurt player to heal them to 100 HP, or a downed player to stand them up, for 10 Large Medkits (one revive per player every 2 minutes) |
| Chameleon Farmer | C | LR-300 | +250% damage to animals, and the kill's meat, hide and bone go straight into your inventory |
| Siegebreaker | C | Rocket Launcher | Holds 102 rockets |
| Boomerang | D | F1 Grenade | Comes back to your inventory after every throw |
| Excalibur | D | Salvaged Sword | +50% damage to NPCs and animals. Any NPC or zombie dies in two hits. Each swing also harvests ripe crops within 8 m into your inventory |
Tip: Glutinous Circle, Infectious Bite, Melting Steel and Bow of Light are only as good as the rockets in your bag. Carry a stack.
Where they drop#
Every boss, place and crate below rolls on its own. /luck lists each source with its weapons and your chance after luck.
Bosses#
| Boss | Chance of a weapon | Weapons it can drop |
|---|---|---|
| World Breaker (free in the arena) | 10% | Every legendary except Averice, Greed and Explosive Rage |
| Robert the Builder | 25% | Averice, Boomerang |
| Rider of the Apocalypse | 25% | Greed, Excalibur |
| Brood Mother | 25% | Swift Feet, Gravedigger, Chameleon Farmer, Guardian's Mercy, Boomerang |
| The Heretic | 25% | Blink Shot, Mech Titan, Ruby Piercer, Excalibur |
| The Warden | 25% | Ultimate Nerf, Pristine Moonstone, Wrathful Smite, Siegebreaker |
| Corrupted Juggernaut | 25% | Pestilence, Sapphire Destroyer, Emerald Barkskin, Quick Think |
The arena bosses are bought with fragments (/buyboss), and Robert and the Rider turn up on their own. See Bosses & the Arena.
Places and drops#
| Source | Chance per crate | Weapons |
|---|---|---|
| The Tower (elite and locked crates) | 30% | Pestilence, Swift Feet, Pristine Moonstone, Wrathful Smite, Explosive Rage |
| Alcatraz (elite and locked crates) | 30% | Sapphire Destroyer, Ultimate Nerf, Mech Titan, Chameleon Farmer, Guardian's Mercy, Explosive Rage |
| Slaughter Dome (elite and locked crates) | 30% | Blink Shot, Gravedigger, Ruby Piercer, Quick Think, Excalibur, Explosive Rage |
| Arc drone crates (Launch Site event) | 3% | Swift Feet, Emerald Barkskin, Chameleon Farmer, Boomerang, Averice, Greed |
| Airdrops | 4% | Bow of Light, Glutinous Circle, Infectious Bite, Blink Shot, Pestilence, Sapphire Destroyer, Ruby Piercer, Siegebreaker, Explosive Rage |
Events, dungeons and presents#
| Source | Weapons |
|---|---|
| Armored Convoy crates | Easy: Excalibur (20%). Medium: Gravedigger (25%). Hard: Infectious Bite (30%). Nightmare: Wrathful Smite (35%) |
| Dungeons loot boxes | Melting Steel (Easy 4%, Medium 6%), Excalibur (Normal 5%, Nightmare 8%), Pestilence (Impossible 7%, named "Wrathful Smite" there) |
| Large presents (The Offering pays them) | Boomerang, Excalibur, Gravedigger, Infectious Bite, Melting Steel, Pestilence, Wrathful Smite |
| Small presents | Melting Steel (rare) |
The Nightmare Convoy only runs when staff start it, so its drop is the rarest. See World Events.
Named perk legendaries#
Some named items carry fixed perks instead of a power. They show a banner with their perks, and /ip shows your running totals. Every item's perks add up with your other perk gear: see Gear Sets.
These come from everyday activities, so anyone can find one.
| Item | Base item | Perks | How to get it |
|---|---|---|---|
| Wrath of the Scientist | AK-47 | +25% damage to scientists. Your equipped gear wears 25% slower | Heli crates (1%) |
| Skyfire | AK-47 | +200% damage to the patrol helicopter. Vehicles you drive take 50% less damage | Heli crates (1%, rarer pick) |
| Iron Bastion | Metal Facemask | Explosion damage taken: 60%. Scientist damage taken: 75% | Heavy scientists (1%) |
| Rocket Barrage | Rocket Launcher | +15% damage to Bradley. Explosion damage taken: 60% | Heavy scientists (1%, rarer pick) |
| Mask of the Satisfied | Bandana | 20% chance food is not used up when you eat. +60% calories and water from food | Tunnel dwellers (1%) |
| Inferno's Wrath | Flamethrower | +100% damage to animals and scientists. Heals you for 10% of the damage you deal to them | Tunnel dwellers (1%, rarer pick) |
| The Can Opener | Bone Club | 80% chance to smash a barrel in one hit. 20% chance of extra components, and 20% of extra electronics, from barrels and crates | Underwater lab dwellers (1%) |
| Angellic Boots | Bone Club | Fall damage taken: 20%. Players you revive get 50% more health | Underwater lab dwellers (1%) |
| Miner's Treasure | Pickaxe | +50% mining yield. 6% chance of a random item when you mine out a node | Mining out nodes (0.2%) |
| Krag's explosive pickaxe | Salvaged Icepick | +25% mining yield. 20% chance to mine out nearby nodes too. 20% chance the node respawns | Mining out nodes (0.2%, rarer pick) |
| The Woodcutter's Pride | Salvaged Axe | +75% wood. Your equipped gear wears 25% slower | Felling trees (0.1%) |
| Forester's Edge | Salvaged Axe | +80% wood. Gear wears 25% slower. 10% chance to fell nearby trees too | Felling trees (0.1%, rarer pick) |
| Evergreen Blessing | AK-47 | +30% wood. 35% chance a tree you fell regrows | Felling trees (0.1%, rarest pick) |
| Chainsaw of Destruction | Chainsaw | +50% wood. 6% chance of a random item when a tree falls | Barrels (0.5%) |
| Torch of Survival | Torch | No heat or cold damage while you hold it, and your equipped gear stops wearing out | Barrels (0.5%) |
| Attractive Boots | Boots | 50% chance of extra scrap from crates and barrels. Barrel components land straight in your inventory | Barrels (0.5%, rarer pick) |
| Silent Hunter | Crossbow | +100% damage to animals and scientists | Skinning out corpses (1%) |
| Beastmaster's Bow | Hunting Bow | +200% damage to animals. Animal damage taken: 50% | Skinning out corpses (1%, rarer pick) |
| Bloodharvest Blade | Combat Knife | +75% skinning yield. 6% chance of a random item. 15% chance to skin nearby corpses too | Skinning out corpses (1%) |
| Angler's Fortune | Fishing Rod | 10% chance of a random item with each catch. Fishing line 25% stronger | Fishing (1%) |
| Tidebringer's trousers | Pants | +100% fish per catch. Shark damage taken: 50%. +50% damage to sharks | Fishing (1%, rarer pick) |
| Farmer's Friend | Pitchfork | +15% from harvesting grown plants. +25% from wild collectibles | Harvesting crops (1%) |
| Master Crafter | Pipe Tool | 15% chance to craft a free duplicate. 30% chance of a scrap refund when you research | Crafting anything (0.1%) |
| Kilt of Production | Road Sign Kilt | Recyclers you start run 100% faster. Furnaces you light smelt 100% faster | Crafting a Road Sign Kilt (1%) |
"Rarer pick" means the item shares its source with others and is picked less often when that source pays out. Perks only count while the item is worn or held.
Tips#
- Check the green tag on anything unusual you loot. Legendaries look like normal weapons at a glance.
- Pristine Moonstone and Wrathful Smite are the helicopter killers. Bring one to a Heli fight.
- Save Sapphire Destroyer for a target worth it. It is gone after one shot.
- Guardian's Mercy is costly: 10 Large Medkits per heal. Keep it for revives in a real fight.
- Raise your luck before a boss run. See Gear Luck.