Progression

Every way your character gets stronger - skill levels, ranks, paths and abilities, prestige, ZLevels, weapon proficiency, cooking and fishing, enemy mastery - and what each one keeps at a wipe.

Checked against the live server 6 Oct 2026

Almost everything you do makes your character stronger. Your skill level is the big one: it gives skill points, bonuses that grow on their own, and rewards along the way. Next to it, ZLevels make you better at gathering by gathering, every weapon gets better the more you use it, cooking and fishing level up as jobs, and every Blight creature you kill teaches you how to kill the next one.

At a glance#

System You level it by What it gives At a wipe
Skill level (/st) Nearly everything: gathering, killing, looting, crafting, Blights, events Skill points, ranks, bonuses that grow every level, rewards Level and XP kept, skill points handed back
ZLevels (/stats) Mining, woodcutting, skinning, picking things up, crafting More resources per hit, faster crafting Kept
Weapon proficiency (/weapons) Firing and killing with each gun or bow More damage, bigger magazines, free shots Kept
Cooking and fishing Cooking food, catching fish Chance of an extra item Kept
Enemy mastery (/codex) Killing each kind of Blight creature More damage to it, less from it Kept

Your first hour#

  1. Pick your role when the Personnel screen opens. It gives you free skill points straight away. See Roles.
  2. Open your skills with /st and spend those points.
  3. Gather, loot and fight. Almost everything pays skill XP, and the XP bar under your belt shows it.
  4. Gather at night: double skill XP and double wood, ore, skins and wild plants.

Skills#

Open them with /st (or /skills, /skilltree or /xp). Every skill, with its ranks and what each rank does, is also on the website's Skills page.

Levels and ranks#

Highest level 100
XP to go from level n to the next 500 × n (level 10 costs 5,000)
Skill points 1 every level, plus 1 extra every 5 levels
Ranks A new rank every 5 levels: Fresh Spawn, Scavenger, Survivor, Drifter, Outrider ... up to Eternal
Chat tag Your level and rank in front of your name, for example [12 Survivor]

Every level also adds bonuses on its own, without spending points: more wood, stone, ore, wild plants, skins and fish, better smelting and cooking, craft and research refunds, and more. Each one grows 10% at the levels it belongs to. /st shows yours.

Level rewards: every level pays 15 scrap times the level you reach (level 20 pays 300). Every tenth level adds a supply signal, and levels 25, 50 and 75 add 1,000 scrap.

Earning XP#

Nearly everything pays. The main sources:

What you do Skill XP
Hit a tree / chop it down 12 a hit / 75
Hit a stone, metal or sulfur node / break it 20 a hit / 80
Pick up a wild plant or pickup 30
Catch a fish 100 to 200, by fish (junk 50)
Harvest an animal 15 a hit, 75 for the whole animal
Kill a scientist / heavy scientist 350 / 700
Kill a zombie 500
Kill a wolf, boar or stag / bear 250 / 400
Kill a Bradley / patrol helicopter 1,500 / 3,000 (shared by damage)
Open a locked crate / supply drop 500 / 1,500
Each fragment you siphon in a Blight 40
A Blight you helped clear 600
Raid bases 250 (easy) to 2,500 (nightmare)
Win an event 2,000
Card puzzles 150 (green), 250 (blue), 400 (red)
Every 30 minutes played 60

Blight creatures also pay their own kill reward on top (see the Bestiary), and so do Night Zombies.

More XP:

  • Night: double skill XP, and double wood, ore, skins and wild plants.
  • Rested XP: time offline banks 1,000 XP an hour (up to 100,000). While you have some banked, you earn 25% more.
  • Your role: the Citizen earns 15% more, the Vagabond 10%, the Scientist and Responder 5%.
  • VIP ranks add XP too. See VIP.
  • Chainsaws and jackhammers earn a quarter of the normal gathering XP.

Warning: Dying costs you 20% of the progress in your current level (10% if a player killed you). You never drop a level.

Paths and abilities#

Skills are grouped in paths. Each skill has 1 to 5 ranks, needs a level, and most need the first skill of their path first. You spend skill points on them.

Paths What they are for
Lumberjack, Miner, Skinning, Gathering, Angler, Marine Gathering, fishing, the sea
Metabolism, Medical, Survivor Staying alive: food, healing, the cold
Combat, Hitman, Raider Fighting and raiding
Scavenger, Builder, Driver Looting, building and vehicles
Virulent The Blight's own path. Opens at level 20. See The Blight
Luck Lucky I to V: +10% each on every gear chance, opening at levels 5, 10, 15, 20 and 25. See Gear Luck
Scientist, Test Subject, Citizen, Soldier, Responder, Vagabond One path for each role. See Roles

Some skills are abilities: active powers with a cooldown, such as marking enemies, healing your team or a burst of damage. Use them from Rust's pie menu: bind a key with bind x skills.wheel in the F1 console, hold it and pick one. /wheel opens it too.

Respec#

Changing your mind costs scrap: 1,500 the first time in a wipe, and each further respec in the same wipe costs 1.5 times the last one. At every wipe all your points come back for free.

Prestige#

At level 100 you can prestige: your level starts again, and you keep a lasting bonus. You can do it up to 5 times. When you are ready, the button is on the settings page of /st.

Each prestige gives
XP bonus +20% on everything, for good
Skill points 2 extra
Chat tag A new tag colour, and the server is told

Prestige is never reset by a wipe.

ZLevels#

ZLevels is a second "get better by doing it" system with five skills. It runs next to your skill level, and both bonuses apply together. The bars sit beside your health.

Skill You level it by XP per action (day / night) Bonus Cap
Mining Hitting ore nodes, picking up stone and ore 30 / 60 a hit +20% ore per level 200
Woodcutting Chopping trees 30 / 60 a hit +20% wood per level 200
Skinning Harvesting animals 30 / 60 a hit +20% skinning per level 200
Acquire Picking up hemp, berries, mushrooms, wood piles and other pickups 60 a pickup Starts at 3x, then more per level 200
Crafting Crafting (3 XP per second of craft time) - Crafting 5% faster per level 20
  • Crafting level 20 makes your crafts instant.
  • Level-up rewards: every ZLevels level-up pays 8 Chimera Coins times your new level, and a little skill XP.
  • Dying: if you had been alive for at least 10 minutes, each ZLevels skill loses up to half of the XP you need for its next level. Suicide costs nothing.

Commands: /stats shows your levels, /statinfo explains each skill, /statsui hides or shows the bars, /statsonoff turns ZLevels off for you (and back on).

Tip: Gather at night. ZLevels XP per hit doubles for mining, woodcutting and skinning, and your skill level doubles XP and yields at the same time.

Weapon proficiency#

Every gun and bow you use has its own level, from 0 to 10. You get better with an AK by firing an AK.

  • 1 XP for every shot, 45 XP for every kill with that weapon.
  • Guns, bows and launchers count. Melee weapons and throwables do not.
Level Total XP Damage Extra magazine rounds Wear Chance a shot costs no ammo
1 162 +2.5% +1 -5% 2%
2 570 +5% +2 -10% 4%
3 1,308 +7.5% +2 -15% 6%
4 2,460 +10% +3 -20% 8%
5 4,110 +12.5% +4 -25% 10%
6 6,342 +15% +5 -30% 12%
7 9,240 +17.5% +6 -35% 14%
8 12,888 +20% +6 -40% 16%
9 17,370 +22.5% +7 -45% 18%
10 22,770 +25% +8 -50% 20%

The damage bonus works against anything you hit with that weapon. Chat tells you when a weapon levels up, and /weapons lists every weapon you have trained.

Cooking and fishing#

Cooking and fishing are jobs with their own levels, earned by doing them.

Cooking Fishing
XP 1 for each food item that finishes cooking in a campfire or oven you placed 4 for each fish
Bonus 3% chance per level of 1 extra cooked item 3% chance per level of 1 extra fish
Max Level 10 (30%) Level 10 (30%)

Total XP for each level: 81, 285, 654, 1,230, 2,055, 3,171, 4,620, 6,444, 8,685, and 11,385 for level 10.

Tip: Cooking XP goes to whoever placed the oven, even while you are offline, and only food counts. See Cooking.

Enemy mastery#

Every kill of one kind of Blight creature makes you better against that kind: up to +16% damage to it and 12% less from it, at 25, 100, 400 and 1,200 kills. Each kind counts on its own. Type /codex (or /knowledge). More on The Blight.

What a wipe keeps#

The map wipes on the first Thursday of every month at 12:00 (America/Denver). See Server Basics.

Progress At the wipe
Skill level and XP Kept
Skill points you spent Handed back, to spend again
Prestige Kept
ZLevels Kept
Weapon proficiency Kept
Cooking and fishing Kept
Enemy mastery Kept
Your role Cleared: you choose again
Chimera Coins, your vault Kept

Commands#

Command What it does
/st (or /skills, /skilltree, /xp) Your skills, paths, bonuses and level
/wheel Your ability wheel (or bind a key to skills.wheel)
/stats, /statinfo ZLevels
/statsui, /statsonoff Hide the ZLevels bars / turn ZLevels off for you
/weapons Your weapon levels
/codex (or /knowledge) Your enemy mastery
/crates Citizen only: marks storage boxes near you
/track Vagabond only: the nearest animal

Related pages: Roles · The Blight · Gear Luck · Night Zombies · Getting Started